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Contoh Soal Literasi Bahasa Inggris UTBK SNBT 2023, Digeber Terus Biar Lulus Masuk PTN Favorit

Selasa, 21 Maret 2023 | 22:51 WIB
Contoh Soal Literasi Bahasa Inggris UTBK SNBT 2023, Demi masuk PTN (its.ac.id)

Pembahasan:

Soal menanyakan tujuan penulisan teks bacaan tersebut.

Teks tersebut memberikan informasi mengenai penemuan Ikaria wariootia, nenek moyang dari sebagian besar binatang yang ada saat ini yang dianggap sebagai sebuah penemuan yang penting. Dengan demikian, tujuan teks tersebut adalah memberikan informasi kepada pembaca mengenai penemuan penting sehingga pilihan D tepat.

Pilihan A (untuk mengumumkan betapa hebatnya sebuah tim dari ahli geologi) tidak tepat. Fokus dari teks tersebut adalah penemuan sebuah tim geologi, yaitu seekor bilateria, bukan para penemunya.

Pilihan B (untuk menyampaikan informasi mengenai beberapa nenek moyang) tidak tepat. Teks tersebut tidak menyajikan informasi tentang beberapa nenek moyang, tetapi hanya nenek moyang dari sebagian besar binatang yang ada saat ini.

Pilihan C (untuk mengiklankan seekor binatang purba yang ditemukan di Australia) tidak tepat. Tidak ada informasi pada teks yang mengatakan bahwa penemuan di Australia tersebut akan diiklankan.

Pilihan E (untuk mengungkapkan sebuah teknologi ilmu pengetahuan baru yang canggih) tidak tepat. Teks tersebut berfokus pada penemuan bilateria pertama, ikaria wariootia, oleh sebuah tim geologis, bukan tentang teknologi ilmu pengetahuan baru.

Jadi, pilihan jawaban yang tepat adalah D.

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2.The text is for the following question.
Television was once the newest technology in our homes, and then came videos and computers. Today’s children are growing up in a rapidly changing digital age that is far different from their parents. A variety of technologies are all around us in our homes, offices, and schools. When used wisely, technology and media can support learning children’s relationships both with adults and their peers.

Based on some evidence by research, there has never been a more important time to apply principles of development and learning when considering the use of cutting-edge technologies and new media as the so-called interactive media. Interactive media refers to digital and analog materials, including software programs, applications (apps), some children’s television programming, e-books, the Internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults.

When the integration of technology and interactive media in early childhood programs is built upon solid developmental foundations, and early childhood professionals are aware of both the challenges and the opportunities, educators are positioned to improve program quality by intentionally leveraging the potential of technology and media for the benefit of every child.

This statement provides guidance for early childhood educators about the use of technology and interactive media in ways that can optimize opportunities for young children’s development. In this statement, the definition of technology tools encompasses a broad range of digital devices such as computers, tablets, multi-touch screens, interactive whiteboards, mobile devices, cameras, audio recorders, electronic toys, games, e-book readers, and older analog devices still being used such as tape recorders, record and cassette players, projectors, and microscopes.

By appropriately and intentionally using the technology of his day—broadcast television—to connect with each individual child and with parents and families, it demonstrated the positive potential of using technology and media in ways that are grounded in principles of child development.

How does the second sentence relate to the first sentence in paragraph 2?

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